Impact VR is part of our VR mental health suite that delivers immersive, evidence‑based experiences to enhance social-emotional learning and foster prosocial behavior in youth. Supported by the National Institute of Mental Health, Impact VR offers an innovative approach to building essential life skills. Research shows promising benefits for students, including those with ADHD, Autism, and Conduct Disorder, by helping them develop emotion regulation, empathy, and positive social interactions.
Focus: Social-emotional learning
Goal: Enhance social information processing, empathy, and prosocial behavior
Duration: 25 minutes; 4 sessions
Supports: MTSS Tiers 1–3, IEP/504 services, clinics, and youth-serving organizations
Format: Self-guided, interactive VR learning
Impact VR was developed in partnership with youth, parents, and teachers to create a fun and engaging learning experience. Impact VR includes four 20-minute sessions targeting core mechanisms of disruptive behaviors to promote prosocial behaviors. In addition, Impact VR tracks improvements throughout the intervention.
Youth are taught emotion recognition and regulation skills using evidence-based psychoeducational programming. This includes techniques such as identifying and labeling emotions, understanding the causes and effects of emotions, and learning effective responses. These skills are also highly relevant to youth with autism and ADHD.
Impact VR uses interactive scenarios where they practice identifying emotions, understanding social cues, and responding appropriately. By navigating these dynamic social environments, youth enhance their ability to recognize emotional expressions, develop empathy, and build prosocial behaviors. This module allows for repeated exposure to varied social situations, helping youth, particularly those with autism and ADHD, to improve social skills.
Impact VR motivates youth through fun games that reinforce emotion regulation and recognition skills. Building on prior modules, this section uses challenges and rewards to help youth practice identifying, labeling, and understanding emotions in dynamic scenarios. By engaging in fun, incentivized activities, youth improve their ability to recognize emotional cues and respond appropriately. This gamified approach enhances learning retention and encourages ongoing participation.
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