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    • Home
    • Treatment
      • Alcohol and Drug Use
      • Anxiety and Depression
      • Gun Violence and Safety
      • Social-Emotional Learning
      • Suicide
      • Violence
    • About Us
    • Pricing
    • Contact Us
    • Nominate Your School
  • Home
  • Treatment
    • Alcohol and Drug Use
    • Anxiety and Depression
    • Gun Violence and Safety
    • Social-Emotional Learning
    • Suicide
    • Violence
  • About Us
  • Pricing
  • Contact Us
  • Nominate Your School
ARCHE VR

Social-Emotional Learning

Impact VR is a cutting-edge virtual reality program designed to enhance social-emotional learning and foster prosocial behavior in youth. Supported by the National Institute of Mental Health, Impact VR offers an innovative approach to building essential life skills. Research shows promising benefits for students, including those with ADHD, Autism, and Conduct Disorder, by helping them develop emotional regulation, empathy, and positive social interactions.

Improving Prosocial Behaviors

Emotion Recognition and Regulation

Emotion Recognition and Regulation

Impact VR was developed in partnership with youth, parents, and teachers to create a fun and engaging learning experience. Impact VR includes four 20-minute sessions targeting core mechanisms of disruptive behaviors to promote prosocial behaviors. In addition, Impact VR tracks improvements throughout the intervention.

Emotion Recognition and Regulation

Emotion Recognition and Regulation

Emotion Recognition and Regulation

Youth are taught emotion recognition and regulation skills using evidence-based psychoeducational programming. This includes techniques such as identifying and labeling emotions, understanding the causes and effects of emotions, and learning effective responses. These skills are also highly relevant to youth with autism and ADHD.

Social Interaction Simulation

Gamified Learning and Engagement

Gamified Learning and Engagement

Impact VR uses interactive scenarios where they practice identifying emotions, understanding social cues, and responding appropriately. By navigating these dynamic social environments, youth enhance their ability to recognize emotional expressions, develop empathy, and build prosocial behaviors. This module allows for repeated exposure to varied social situations, helping youth, particularly those with autism and ADHD, to improve social skills.

Gamified Learning and Engagement

Gamified Learning and Engagement

Gamified Learning and Engagement

Impact VR motivates youth through fun games that reinforce emotion regulation and recognition skills. Building on prior modules, this section uses challenges and rewards to help youth practice identifying, labeling, and understanding emotions in dynamic scenarios. By engaging in fun, incentivized activities, youth improve their ability to recognize emotional cues and respond appropriately. This gamified approach enhances learning retention and encourages ongoing participation.

The Science


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