Impact VR delivers immersive, evidence‑based social-emotional learning that promotes prosocial behavior. Supported by the National Institute of Mental Health, Impact VR offers an innovative approach to building essential life skills that support education readiness, healthy relationships, and emotional understanding. Peer-reviewed research published in Prevention Science and Research on Child and Adolescent Psychopathology shows significant improvements in mental health and SEL for students, including those with ADHD, Autism, and Conduct Disorder, by helping them develop emotion regulation, empathy, and social skills.
Focus: Social-emotional learning Goal: Enhance social information processing, empathy, and prosocial behavior
Duration: 25 minutes; 4 sessions
Supports: MTSS Tiers 1–3, IEP/504 services, clinics, and youth-serving organizations
Format: Self-guided, interactive VR learning

Impact VR was developed in partnership with youth, parents, and teachers to create a fun and engaging learning experience. Impact VR includes four 20-minute sessions targeting core mechanisms of disruptive behaviors to promote prosocial behaviors. In addition, Impact VR tracks improvements throughout the intervention.

Youth are taught emotion recognition and regulation skills using evidence-based psychoeducational programming. This includes techniques such as identifying and labeling emotions, understanding the causes and effects of emotions, and learning effective responses. These skills are also highly relevant to youth with autism and ADHD.

Impact VR uses interactive scenarios where they practice identifying emotions, understanding social cues, and responding appropriately. By navigating these dynamic social environments, youth enhance their ability to recognize emotional expressions, develop empathy, and build prosocial behaviors. This module allows for repeated exposure to varied social situations, helping youth, particularly those with autism and ADHD, to improve social skills.

Impact VR motivates youth through fun games that reinforce emotion regulation and recognition skills. Building on prior modules, this section uses challenges and rewards to help youth practice identifying, labeling, and understanding emotions in dynamic scenarios. By engaging in fun, incentivized activities, youth improve their ability to recognize emotional cues and respond appropriately. This gamified approach enhances learning retention and encourages ongoing participation.





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